![]() #OLLIOLLI SWITCH METACRITIC MANUAL#The latter is a low-key game-changer, as landing in a manual on a set of stairs flies in the face of everything I’ve learnt in skating games over the years, and makes extending combos via stair sets even more delicious than it might otherwise have been. #OLLIOLLI SWITCH METACRITIC MANUALS#You're no longer just grinding, flip tricking, and spinning – with manuals joining them together, but also wall-riding, pulling and tweaking grabs, fitting in late tricks, and even negotiating stairs via firecrackers (so-called because of the rapid-fire bangs as you clack down each step). ![]() The trick mechanics are every bit as impressive as the levels. On the plus side, one side quest does see you try and outrace a bear riding an inflatable tube down a river, so that’s definitely a win. One minor additional note on the course design: while all the levels proper are fantastic, some of the side quests – like popping balloons or rotating in the air – are rather unexciting, which makes finding the characters that host these challenges less rewarding than it could have been. And it’s all set to a funky, laidback electronic soundtrack that helps make the skating feel even cooler. The terrain can be dense with paths to take and planes to skate on, even looping back around to where you started via “gnarly routes”. Levels are no longer just left to right affairs but sweep back and forth, utilising quarter pipes and complex switchbacks. Courses are full of absolutely thrilling sequences, whether that's flying along an undulating networks of rails, holding long, lazy wallrides where the camera pulls way back to show the impossible scale of the trick, or launching at speed out of a grind to fly low over an arching factory rooftop and seamlessly into another grind. The OlliOlli games have always felt fast and responsive, but World cranks this right up, running at a silky 60fps on PC, with super smooth character animations and a number of dynamic elements. It's once you start skating, however, that the new presentation really starts to pop. Adding the equivalent of CTRL-Z to a character editor is so sensible it's almost painful, and makes testing out new looks a breeze. No searching for the item to re-equip it again if you realise you made a mistake. ![]() Oh, and how's this for an instant win for the character customisation system: You can try on any article of clothing and then revert back to what you were wearing before with the press of a button. ![]()
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